"IndieCade 2012 winners announced, Unmanned takes the top prize". Archived from the original on 10 April 2013. ^ "The Official IndieCade 2011 Award Winners in All Categories"."Sportsfriends Kickstarter campaign had a triumphant final week, and a turbulent final hour". ^ McElroy, Griffin (10 December 2012)."Johann Sebastian Joust: Making a video game without video".
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" Johann Sebastian Joust and friends head to PS3 via Kickstarter". Johann Sebastian Joust won two awards, Impact and Technology, at IndieCade 2011 Hokra received the Audience Choice award at IndieCade 2012. If a player falls into the water (the goals), the player dies and re-spawns at the center of the stage a few seconds later, causing their team to lose a point. Once the player runs out of circles, the player falls. These are represented by circles floating around the character, which are consumed each time a player jumps and recharge as long as the player is on the ground. However, the players are not limited to only one or two jumps, instead able to jump up to eight times as long as the player still has enough "charges". The players attempt to knock the ball out of each other's grasp by attacking the player in possession of the ball with directional based combat similar to Super Smash Bros. Instead, the players focus on scoring by throwing or dunking the ball into the opposing players' water, scoring one point upon a successful dunk. BaraBariBall injects a ball and goal into the platforming fighter genre, taking the priority away from killing an opponent. and PlayStation All-Stars Battle Royale, since the game focuses heavily on platforming. BaraBariBall īaraBariBall is a 2-4 player sports game that draws comparisons to well known fighting games such as Super Smash Bros. As the speed of the music increases, so does the motion tolerance, which allows players to move more rapidly without setting off their controller. In relation to a player being knocked out, there is a tolerance of motion the controller will allow that is linked to the speed of the music. During the game, music from Johann Sebastian Bach's Brandenburg concertos is played at a slow tempo. This is done by players trying to cause a rapid motion in their opponent's controller: a PlayStation Move. The objective of the game is to be the last man standing. Johann Sebastian Joust is a local multiplayer no-graphics contact sport video game created by Douglas Wilson. Resize the front and back of the boxes to 1535×1370. This is to remove any worn edges of the box. Trim off the edges of the each of the scanned images. Each player in Johann Sebastian Joust is given a PlayStation Move controller which they must try to keep still while attempting to shake the other players' controllers. Follow the steps below to print a Nintendo Gameboy Advance cover to fit the case of a Nintendo DS game: Scan in the front, back, and side of your GBA box into 3 different images at 300dpi.